This paper costs $33 for non-members and is free for AES members and E-Library subscribers.Į-Library Location: (CD JAES56) /jaes56/6/pg473. If you are not an AES member and would like to subscribe to the E-Library If your company or school subscribes to the E-Library then 473-481 June 2008Ĭlick to purchase paper as a non-member or An example demonstrates a tone moving through the listener's environment.ĭepartment of Electrical and Computer Engineering, Center for Visualization and Virtual Environments, University of Kentucky, Lexington, KY 40507-1464, USA JAES Volume 56 Issue 6 pp. A standard personal computer is able to run the computationally efficient algorithm in real time. By emphasizing a small sweet spot, unlike the more popular wavefield synthesis (WFS), this method renders virtual sources in a small area around a single listener, which significantly reduces the number of loudspeakers required for comparable performance. Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments. An example demonstrates a tone moving through the listener's environment. JO - Journal of the Audio Engineering SocietyĪB - Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments.
TI - Virtual Sound Source Rendering Using a Multipole-Expansion and Method-of-Moments Approach
Music Production for Emerging Audio Formats.Audio for Virtual and Augmented Reality.Emmanuel Corratgé, trainee, Adaptive Wave Field Synthesis, 2006. Félix-Antoine Bérubé, undergraduate trainee, sound field reproduction in aircraft mock-up, 2011. Archiving, Restoration and Digital Libraries Olivier Gauthier, undergraduate trainee, batch processing for sound field reproduction in aircraft mock-up, 2012.